Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 525-534). ACM

Martin-Niedecken A.L., Márquez Segura E., Rogers K., Niedecken, S., and Turmo Vidal L. (2019).

Despite many benefits of playing and exercising together in terms of motivation, engagement, and social relationships, many exergames are designed to be single player, while others implement only a facade of social play (e.g., leaderboards). The challenge remains: how can exergames be designed to balance fun, exertion, and social connection? In this work, we ran an embodied sketching activity with multiplayer variations of the Sphery Racer mixed-reality fitness game, allowing us to test physical and social game mechanics. We discuss here: i) preliminary results on how these variations support a rich training and social experience; and ii) the potential of our method to surface interesting design directions. These contributions can inspire others designing in this domain, and support the development of a rich design space for co-located exergames.

Go to publication